About
‘Not quite there yet’ is tale of one persons (30-something, white, male, married, 1 2 children) struggle to develop indie games with exotic programming languages. Mostly involves heavy doses of Common Lisp with some Smalltalk and a few other esoteric topics thrown in.
Currently the hot topic is probably going to be a SBCL+SDL+OpenGL based 2d platform game and engine that I’m working on.
Life, if/when noticed, will be reported too.
If you have any questions or comments feel free to mail me.